AI Insights · Timothy · October 2021
Top 5 City Building Games on iOS in Argentina for Q3 2021
In Q3 2021, city building games in Argentina on the iOS platform showed varied performance in terms of downloads, revenue, and active users. Insights from Sensor Tower reveal notable trends for the top 5 apps.
Throughout Q3 2021, the city building game category on the iOS platform in Argentina saw diverse performance metrics. Here’s a closer look at the weekly downloads, revenue, and active user trends for the top 5 city building games, based on data from Sensor Tower.
The Simpsons™: Tapped Out from Electronic Arts experienced fluctuations in its weekly revenue, peaking at around $179 in mid-July and seeing a decline to $71 by the end of September. Weekly downloads were relatively stable, with a peak of approximately 738 in mid-July and a slight decrease towards the quarter's end. Active users showed a gradual decline from around 5.2K in late June to 4.4K by the end of September.
SimCity BuildIt, also from Electronic Arts, showed a consistent trend in weekly revenue, starting at $289 in late June and maintaining around $196 by the end of September. Weekly downloads were relatively steady, peaking at 361 in mid-July. Active users increased from about 3.2K in late June to a peak of 3.9K in mid-July before slightly declining to 3.1K by the end of the quarter.
Craftheim - 3D Idle Lumberjack from AI Games FZ saw a significant spike in weekly downloads, jumping from 28 in late August to 1.3K in mid-September. Active users followed a similar trend, increasing from 38 in late August to 1.3K in mid-September. No revenue data was reported for this period.
My Town - City Life Story game from My Town Games LTD demonstrated modest weekly revenue, starting at $34 in late June and dropping to $0 by early September. Weekly downloads were relatively low, peaking at 120 in mid-September. Active users were stable, with a slight increase from 95 in late June to 104 in mid-September before declining to 71 by the end of the quarter.
Global City: Building Games from MY.GAMES B.V. showed an increase in weekly revenue, peaking at $70 in late August. Weekly downloads saw significant growth, rising from 7 in early August to 198 by the end of the month. Active users also increased substantially, from 20 in early August to 216 by the end of the month, before stabilizing around 114 by the end of September.
For more detailed insights and comprehensive data, visit Sensor Tower.